![]() ![]() ( handler, eventData) (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages//Runtime/EventSystem/ExecuteEvents.cs:29) ( eventData) (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages//Runtime/EventSystem/EventTrigger.cs:233) ( id, eventData) (at C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages//Runtime/EventSystem/EventTrigger.cs:218) (System.ExceptionArgument argument, System.ExceptionResource resource) (at :0) Must be non-negative and less than the size of the collection. As soon as the mouse cursor moves off the icon the game crashes with the following error:ĪrgumentOutOfRangeException: Index was out of range. It happens every time I open the crafting panel and mouse-over the tab icons. Hi, so far I'm impressed with this asset, but I'm having a red error. ✔️Repair Bench ➙ Repair broken items back to a usable state ✔️Recycler ➙ Used to break items into raw materials ![]() ✔️Campfire ➙ Source for cooking and when near it, nullifying the freezing effect in turn ✔️Bed ➙ The player can respawn at the Bed by dying and pressing the Home button. ✔️Detection Types (Line of Sight-Sound-Hit) ✔️Advanced Damage Detection (Near/Close Hit-Heat-Cold-Fall Damage) ✔️Player Effects (Starving-Thirsty-Sick-Bleeding-Broken Leg-Drowning-Heat-Too Cold) ✔️Walking, Running, Jumping, Crouching, Prone, Swimming and Ladder System ✔️Status System (Health-Hunger-Thirst-Radiation-Stamina) It is very easy to replace it with your own 3d models. Each Playmaker FSM is named and commented. If you have questions or wish to discuss something use the comments section or use the contact form at Contact (weebly.This is a ⭐Very Detailed⭐ FPS Survival Game.Īll the 3d models, sound effects, animations are included. WARNING!! DO NOT INSTALL THIS PACKAGE WITHOUT HAVING PLAYMAKER AND GAME CREATOR 1 PREVIOUSLY INSTALLED!Ĭheck out the youtube channel for some tutorials: Ĭheck out the project web page: PMGMBridge () Nearly 100 Game Creator actions to access Playmakerħ examples demonstrating the new actions usageġ example demonstrating the usage of the Module Transitions actionsĪvailable at: Playmaker Game Creator 1 Bridge by Tic-Tac-Toc Games (itch.io) Nearly 200 Playmaker actions to access Game Creatorĥ Playmaker actions to access Game Creator’s Module Transitions PMGC Bridge also contains Game Creator actions that allow to access Playmaker, you can send global events, activate/ deactivate FSM and pass variables from Game Creator (more actions will be available in future updates) ![]() Most of Game Creator’s actions have been ported to Playmaker and as per Playmaker style be accessed from the Playmaker editor, you can then construct your FSMs as per usual. This means that you can run Game Creator actions and set its properties from Playmaker without needing to define Game Creator actions in the inspector. It bridges Playmaker and Game Creator together. Playmaker Game Creator Bridge does indeed what its name says. ![]()
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